#include"sprite.h"
sprite::sprite() {
	this->x = 0;
	this->y = 0;
	this->vx = 0;
	this->vy = 0;
	this->globalX = 0;
	this->globalY = 0;
	this->zOrder = 0;
	this->width = 0;
	this->height = 0;
	this->life = 0;
	this->isCollisionable = false;
	this->collisionDirs = direction_none;
}